AI Storybook

Learn how Osher, a Waterloo Region youth, created a storybook using artificial intelligence.

The Quest for the Integral
A Calculus Storybook

The Quest for the Integral  presents calculus in an exciting and educational way. It is intended for youth with previous knowledge of calculus.

The book follows the main character, Zippy, as he embarks on a journey to find the stolen Integral Gem. He learns that the Integral Gem, the source of happiness in the village, is stolen by an evil wizard known as the Mathemagician. In order to return the Integral Gem and restore the happiness of the village, Zippy must solve a series of calculus problems to fulfill his quest.

The Quest for the Integral is a collaboration between Smart Waterloo Region Innovation Lab and Osher Ahn-Clifford.
About the Author

Get your copy today!

The Quest for the Integral is available for free as an e-book (PDF).

Click the button below to read online or download your copy.

About the Author

Osher Ahn-Clifford is a 9-year-old student at the University of Waterloo who loves coding and mathematics. He enjoys Calculus and is always keen to share math ideas with people of all ages.
"I have enjoyed my time at SWRIL and highly recommend volunteering there. It's been fun to use my imagination to make different things. I would definitely encourage other kids to participate in this unique experience.”
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Interview with the author

We interviewed Osher about the process of making the book. Here's what he said!
Tell us more about the book you created.

Osher: “The book explains calculus in a way that is different from how people usually teach it. It follows the adventures of the main character, Zippy, who discovers that the Integral Gem, the source of happiness in the village, has been stolen by the Mathemagician. He is an evil wizard who lives in the forest and wants to steal all the joy in the town. Zippy is determined to get it back to restore the happiness in the village and learns calculus along the way. The goal is to make calculus more fun and engaging to help kids enjoy mathematics while still making sure it's educational.”

Can you tell us about the process of creating the book?

Osher: “Initially, I was working with Saba from the Data and Knowledge team, and we were searching for and testing Al tools that we could use to create images for the book. Meanwhile, we entered the story's main idea into ChatGPT to formulate it and fixed a few math errors. Once we found the right tool, we started creating different characters. Then, we connected with Connie and Grace and worked on the images for the story. We are still working on creating a book cover and improving the visuals.”

What have you learned about AI or other things from volunteering at SWRIL and creating your book?

Osher: “I've learned that Al is useful for creating text and images of humans and different angles of them but not necessarily for making animals, which is something we are struggling with. I've also learned that I love creating things and collaborating with other people.”

Can you describe the overall feeling you had about this experience?

Osher: “I have enjoyed my time at SWRIL and highly recommend volunteering there. It's been fun to use my imagination to make different things. I would definitely encourage other kids to participate in this unique experience.”

Other Projects

Smart Waterloo Region Innovation Lab Projects

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Community Canvas

A communty art project dedicated to the artistic and cultural development of youth ideas in Waterloo Region.
Mockup

GIMI Impact

A curriculum empowering youth to build out their ideas and improve their community.

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